Body, Full of Time
2019 | Collaboration with Scotty Hardwig, Zach Duer, Caleb Flood, and Estefania Vera-Perez | Performance
Body, Full of Time is a solo choreographic work performed and created by movement and media artist Scotty Hardwig in collaboration with Zach Duer, Nate King, Caleb Flood, and Estefania Vera-Perez. Using motion capture, animation, projection, and interactive avatar designs, the work presents a chimeric vision of the human body fragmented in the cyber age, examining the relationship between physical and digital versions of self. The dance emerges in the space between the human and the virtual, with the body both as active sensor and passive recipient to technological currents. Body, Full of Time received a Creativity + Innovation SGA Mini SEAD Grant for $3,000.
Collaborators
Performance & Artistic Direction: Scotty Hardwig
Visual Direction: Zach Duer
Animations: Nate King
Music: Caleb Flood
Stage, Costume, & Lighting: Estefania Vera-Perez
Performances
2022
World Stage Design 2022, Scenofest, Calgary, Canada, August 11
2019
6th International Conference on Movement and Computing, Tempe, Arizona, October 12
Practicing Presence Festival, Northampton, Massachusetts, May 25
Moss Arts Center Cube, Blacksburg, Virginia, April 25-27
select photos from performance in Moss Arts Center Cube
Body, Full of Time trailer
text from Body, Full of Time proposal
The goal is to create a linked choreography between reactive animations and avatar designs and the live, performing body. We are investigating both the fragmentation of physicality that is emerging between the human body and the digital world (which is constantly evolving with the rapid transmission of data, human-computer interfaces, social media, and smartphones) -- this idea that physicality/embodiment is being "lost" or "fragmented" in the cyber era. But we are also looking at it as a form of hybridity - a new potential of physicality that is interwoven with the mechanical and the digital. That theme appears in the formal elements of the work (the choreography and the digital aspects, the projections, and the animations), but also in the interactivity between the body and the projections. In essence, these formal elements come together to craft a performance experience that exists in this chimeric relationship between the human body and technology. In the first movement, we see the human body in a raw form (it's a very physical, highly choreographic section with minimal projections), in the second movement, we see a duet between the performer and an avatar responding and coded to respond to movements in various ways. In the third movement, we see a pacified, passive body being actively "scanned" by the projections. The three movements take us on a surreal journey from the body as active, into a hybrid technological space, and finally into a passive body overwhelmed by technological forces.
Body, Full of Time full show